

The damage formula is calculated as follows:ĭamage inflicted = (DMG + (CRITDMG x BC)- DT) x SA x HS x AM x DM x Perk multipliers PERK MULTIPLIERS = Other damage multipliers from perks such as Lord of Death, Bloody Mess and Living Anatomy

One on normal difficulty, 0.5 on very hard. DAM is equal to DMG with a weapon at full repair, 100 weapon skill and no damage modifying perks CRITDMG = Unmodified bonus damage added for critical strike on target SA = Sneak Attack modifier adds +100% total damage BC = Better Criticals modifier adds +50% critical damage HS = Headshot modifier adds +100% total damage DT = Damage Threshold of target AM = Ammunition type multiplier DM = Difficulty multiplier. Not used in calculations DMG = Unmodified weapon base damage. Additionally, weapon sway and a variety of variables that effect weapon spread have been added to give projectile weapons a more realistic feel.Ĭombat damage DAM = Derived in-game statistic representing the power of a weapon. All enemies move slower in V.A.T.S., but those not actively targeted are not as dramatically slowed.Ī new feature in Fallout: New Vegas allows the player to aim down the sights of their firearm, as opposed to in Fallout 3 where the "aim down sights" was simply a zoom in feature to the side of the weapon. no longer inflicts additional weapon's durability damage on use. critical chance bonus decreased from 15% to 5%.

taken damage increased from 10% to 75% making death in V.A.T.S. Base melee/unarmed damage (except thrown melee weapons) dealt by the weapon is automatically doubled.Each have their own special properties but all attacks have an AP cost of 20 regardless of weapon used. At Unarmed level 50, unarmed weapons gain Uppercut and Stomp special attacks, and the Cross special attack at skill level 75.After reaching a Melee Weapons skill of 50, every melee weapon can execute a special attack with varying effects.

Largely unchanged from Fallout 3, although certain changes were made to lessen V.A.T.S over-reliance while also reward players with special attacks for their advancement in Unarmed and Melee Weapons skill. The Vault-Tec Assisted Targeting System returns to Fallout: New Vegas allowing the player to freeze combat and specifically target six different limbs at the cost of action points. Main article: Vault-Tec Assisted Targeting System
